Crunch
Crunch
I decided to see if RenderDoc could help diagnose any issues, it basically has just confirmed that, yes, the game is rendering correctly at some point, and it also takes...
> For what is worth dude from BG3 tool thread said "I used the wine-tkg version that has the **child window rendering fix** (or whatever its called), then used winetricks...
> Does this work on current master? We implement sequential swap effects there which might be part of the problem. > > Could also be that the thing needs partial...
Apologies for the fairly grotesque capture, but I think it illustrates my point well enough. Moving the window (seems more erratically the better) somehow manages to clear some of the...
> Did you tried to follow suggestion from the dude on the discord? I see in your OP post that you tried all sorts of wine flavors but did you...
For what it's worth, keeping hardware acceleration on (which means the UI is rendered with dxvk) does cause other issues seemingly unrelated to the game not showing. But it's still...
> They merged this about a month ago: https://github.com/Frogging-Family/wine-tkg-git/pull/1257 Tried a proton-tkg version built 2 hours ago, still has the bug. Had no luck getting the wayland driver working on...
Should probably just mention, in relation to Blisto's comment that it also happens in wined3d While that is true, running the toolkit in dxvk allows for the window shaking workaround...
Unfortunately, no major changes, either with WINE updates or otherwise. All that's really happened is that it's gotten less buggy, but it also means previous workarounds have stopped functioning. Using...
WAIT, I just tried this with the Wine 9.22 Wayland driver and...  I'm going to close this issue now as the issue has been solved without any weird workarounds....