Cowcat5150
Cowcat5150
In my experience, those missing gfx happen when the screenmode on the system is not 24bit, or when I force the engine source code to use 16bit depth display.
Higher? Nope. Could be sdl driver doing something. pk3 assets don't know. As I said those textures need 24 bit display, the rest of the textures/game can work with 16bit...
My output on Debian looks more or less the same, except that SDL2 version is 2.0.9, NVIDIA driver is 390.138 (GeForce GTX 550 Ti/PCIe/SSE2) but dhewm3 is 1.5.1rc2.1304.
The debug branch compiled crashes in my debian system after intro movie but anyways I applied those glimp.cpp changes to my working sources and indeed setting waylandcompat to 1 shows...
In my debian system a 16bit screenmode can't be set, but changing colorbits in Glimp_Init : ``` int colorbits = 16; // 24 int depthbits = 24; int stencilbits =...
Done. ``` Thread 1 "dhewm3" received signal SIGSEGV, Segmentation fault. 0x00000000400a2cf1 in ?? () (gdb) bt #0 0x00000000400a2cf1 in ?? () #1 0x000055555c17d930 in ?? () #2 0x000055555c0ef8d0 in ??...
LOL. It crashes too in the same place (after the intro). My own homebrew compiled version works (actually not up to date to master) so I will notice if anything...
Oh shit, something in my old dhewm.cfg was wrong. Deleting it now it works (debug-gfxglitch and new sources). Anyways. As said, setting wayland to 1 shows the glitch and alpha...
No, no. All is correct. My version have some added cvars for rendering and added parameters than original sources and of course they were in dhewm.cfg, so "official dhewm3" crashed...
Certainly. But I tried again and fails with my own config ;) Edit: [dhewm.cfg.txt](https://github.com/dhewm/dhewm3/files/6379703/dhewm.cfg.txt)