August

Results 20 comments of August

I have a theory as to why it breaks, Normally the game returns to the menus between watches but IW6X goes straight into the next match. Considering leaving and rejoining...

It's definitely something to do with not going back to the menus. I'm not entirely sure what sort of things get set or whatever when you do but it definitely...

I think the animations used for gman are made for "gman_split" They work fine with that model

The Switch version of Ori and the Blind Forest also has the same issue with GameObject names. That game runs on 2018.4.1f1 Will of the Wisps is on 2018.4.11f1 It...

This should have some shared assets. https://drive.google.com/file/d/1L3s8CuSZ5Xz7XhRoWc9YndOwrm5c8efU/view?usp=drivesdk I'm pretty sure there's obfuscation involved. Characters might also not use animators. instead avatars...

Well one issue I did run into that was with AssetStudio (specifically after the last few builds) was that animators fail to export due to the characters used in their...

The files in the drive link I shared have animators in them that fail to export. Game objects should also have the same issue.

I think some animators crashed regardless(without an error message, just freezes the program) I'll need to check and see if I can get a specific example. I'm pretty sure there...

Looking into this game again i found MonoBehavior files won't load with the dummyDLL's from il2cppdumper. Some _do_ work but 99% of them fail to load. [DummyDLL.zip](https://github.com/Perfare/AssetStudio/files/6371060/DummyDLL.zip) Here are said...

I recently got the game on steam and decided to try those files with newest assetstudio. ![image](https://user-images.githubusercontent.com/33284629/120365342-387f0280-c306-11eb-916f-7e426c3edfd6.png) i'm getting this now when loading the files. I also notice after fully...