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Ok so let's say I have an initialisation function that I call at the beginning of the program with the call to SDL_Init in it. When said program ends, calling...
Running SDL 2.30.0 on Termux (Android) and compiling with Clang or MinGW depending on the target. I didn't feel like updating to SDL3 because going from 1.14 to 2 was...
I did the migration for another project, the one I discovered the bug on was made with SDL2 since the beginning. However Windows does not warn me about the seg...
I want this too, I have Heliboard on my phone but can't fully ditch Gboard on my tablet because of that.
Yes, I do call it before SDL_RenderPresent(), in fact it also has to put the player sprite after reading a 7x10 pixels rectangle, and this is the only way I...
I am running that on Android with a CPU renderer because the OS won't give it an accelerated one (I work within Termux), and I make tests with a friend...
Something I would like to add : SDL3 is not available yet in the Termux repositories so I cannot make the switch for now
While stitching together a quick-and-dirty example made out of my code and it not reproducing itself, I found out what was causing the bug. The pitch argument for SDL_RenderReadPixels won't...
Here is the code, I've already set it to something that shows the bug (400x400 window with 200x200 logical size). Github doesn't like .c files so it's a .txt The...
Alright, thanks for the answer. I'll be waiting for the addition of SDL3 and its add-ons to the Termux repos.