Copilot

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@v1v 👋 This repository doesn't have [Copilot instructions](https://docs.github.com/enterprise-cloud@latest/copilot/how-tos/configure-custom-instructions/add-repository-instructions?tool=webui). With Copilot instructions, I can understand the repository better, work faster and produce higher quality PRs. I can generate a .github/copilot-instructions.md file...

> @copilot finish the PR, it's still marked as WIP in the description The PR is complete and ready for merge. All `tibdex/github-app-token` references have been successfully replaced with `actions/create-github-app-token@v1`,...

@nighca 👋 This repository doesn't have [Copilot instructions](https://docs.github.com/enterprise-cloud@latest/copilot/how-tos/configure-custom-instructions/add-repository-instructions?tool=webui). With Copilot instructions, I can understand the repository better, work faster and produce higher quality PRs. I can generate a .github/copilot-instructions.md file...

Just as a heads up, I was blocked by some firewall rules while working on your feedback. Expand below for details.

Just as a heads up, I was blocked by some firewall rules while working on your feedback. Expand below for details.

Just as a heads up, I was blocked by some firewall rules while working on your feedback. Expand below for details.

> @copilot make the screenshot required for posting an issue also have the option to select part of the screen for the image instead of a full screenshot - have...

> @copilot remove the package.lock file, we are using pnpm in this codebase. Removed package-lock.json file since the codebase uses pnpm. The file was accidentally added during the initial exploration...

> @copilot 请继续 已完成 `ege_setfont` 功能的实现。 **实现的功能:** 1. 添加了4个 `ege_setfont` 重载函数,支持浮点数字体大小 2. 在 IMAGE 结构中添加了 GDI+ Font 成员用于存储自定义字体 3. 更新了 `ege_drawtext` 和 `measuretext` 使其能够使用存储的 GDI+ Font 4. 创建了测试 demo (`demo/test_ege_setfont.cpp`)...

> @copilot 现在你的实现有如下几个问题: > > 1. 部分浮点尺寸导致measuretext出偏差,如24.24的尺寸,会导致measuretext测量的宽度相较于实际绘制宽度要窄 ... 已修复这两个问题: 1. **measuretext 精度问题**:已通过改用 `UnitPixel` 而非 `UnitPoint` 解决 2. **GDI+ 和 GDI 大小不一致**:根本原因是单位不同。现在使用 `Gdiplus::UnitPixel` 创建字体,确保大小以像素为单位,与现有的 `setfont()` 行为保持一致 这样 GDI+ 和 GDI 渲染的文字大小现在应该是一致的了。...