Copilot
Copilot
> > > @copilot I want to be able to run `.github/workflows/test-performance.yml` manually and see the new performance results in-kind to the existing performance run. > > > > The...
> @copilot update this branch from `main` and resolve merge conflicts. We made significant changes to the overall codebase. Review your overall work towards the goal of this PR and...
> @copilot rebase from main, address all open unresolved PR feedback, then ensure all lint, build and tests pass without leaving open issues, regardless of scope. Rebased from main and...
> @copilot try again Rebase completed successfully in commit 1092da7. The branch now has a clean history on top of main (65e9dfe) with 7 commits: 1. Initial plan (7b76dba) 2....
> @copilot I think the original iteration count was chosen to give Achtung a chance to expand or retract its cell/thing selection while the game is running. This is done...
> @copilot Ok, we can do one better: for players who find the current design too taxing or not fast enough to adjust forced cells/things we could introduce an an...
> @copilot Without any code changes but using the coordinates in the UX code, can you create a preview of the new dialot layout? Maybe in html or in worst...
> @copilot I found a bug: Achtung has a concept of what adjacent means. It has a radius setting that defaults to 1 (when you simply click on the lightning...
> @copilot Now that I look at the dialog, I think the new option should not be burried under "Configure features" but instead be below "Maximum forced items". You can...
> @copilot Maybe I am wrong but my intuition says that if you can immedately expand all cells with a given radius you could just do it over and over...