Silent

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Much like Forza Motorsport 4, the game needs `mount_cache = true` to work correctly.

With **6a70a08**, the game boots and goes ingame. [Xbe.txt](https://github.com/Cxbx-Reloaded/game-compatibility/files/5397616/Xbe.txt) [KrnlDebug.txt](https://github.com/Cxbx-Reloaded/game-compatibility/files/5397617/KrnlDebug.txt) ## Status * Nearly perfect graphics * Audio mostly working, with some volume issues (some sounds are muted) * Average...

~~Can this be re-tested? A 1.05 version of the same game instantly crashes on startup, so it would be good to know if 1.03 also broke (regression) or if it...

FYI even some XInput-compliant controllers can't always handle rumble requests being sent too often, rate-limiting API to calls may be a good idea.

There is also `std::span`/`gsl::span`, from what I can see by briefly looking into this code they are equivalent? https://github.com/microsoft/GSL/blob/main/include/gsl/span `std::span` is C++20 so that might be a dealbreaker, but I...

For C API's, consider rolling out a specialization of `std::string_view` like [`wil::zstring_view`](https://github.com/microsoft/wil/blob/5eb59d60e167482639cc47ffb40442158da7fd04/include/wil/stl.h#L121-L127) that retains string view remantics while guaranteeing null termination.

This has either always been invalid or has been fixed since. ![image](https://user-images.githubusercontent.com/7947461/143790125-e1ee8070-0219-4bae-8824-c4381be0869e.png)

Windows flavour of `callfopen` could trivially be modified to allow for UTF-8 paths, but it has a downside that might be a deal breaker for this feature - the only...

Just for clarity (and to track this issue), any progress on this? It's still an issue with 2.0.6 and IDA 7.7. EDIT: Seems like Lighthouse literally takes a screenshot of...