Silent
Silent
Option 3. is risky, since it could theoretically break backwards compatibility with existing codebases if one uses a local ANSI codepage **consciously** with libchdr. Basing on what I've seen around,...
Gold & Black styled theme, designed to fit the art style of Deus Ex: Human Revolution.  ```cpp ImGuiStyle* style = &ImGui::GetStyle(); ImVec4* colors = style->Colors; colors[ImGuiCol_Text] = ImVec4(0.92f, 0.92f,...
Note: As of 1.10 this seems not to be a problem with import **names** per se, but still persists to be an issue with **delay loading attributes**. Cases like this...
The cheat does not (and can not) change the aspect ratio the emulator uses - you still need to set it by yourself. 
Apparently this is a side effect of applying double strike instead of a true progressive video mode. It's unavoidable unless I figure out how to properly deinterlace without using double...
> This would only be possible if the game renders a full resolution back buffer And it's not since GT4 seems to have less overhead for the backbuffer.
From what I know yes, it is similar - it draws every line twice, hence the name **double** strike.
It's a known issue of those 60 FPS codes, because replays were never authored for 60 FPS.
I was going to suggest FS optimizations but I see you already checked that - it's odd, I have no other ideas as to why it'd break. Is it possible...
With Process Explorer (downloadable from sysinternals) you can find the game process much like in Task Manager, and then pressing **Ctrl+D** will bring up a DLLs view, so you can...