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I think this will be extremely useful, so I would very much look forward to Godot 4 support :D

On my Windows 10 machine, Mono Godot (4.0.2 mono) consistently just exits, every single time.

@YuriSizov just tried again in 4.0.3rc1 mono in C#, same issue happens and prints the same orphan (`133815077082 - Stray Node: (Type: ProgressDialog)`) here's a reproduction project: [EditorPluginPrintOrphan.zip](https://github.com/godotengine/godot/files/11447327/EditorPluginPrintOrphan.zip)

My bad, I checked and saw it works in dev2! Thanks. However, it is printing loads and loads of nodes: ![image](https://github.com/godotengine/godot/assets/53947784/1e1cebfd-b811-4397-a6ff-83ca07a47287)

still valid in beta15 ![badScaling](https://user-images.githubusercontent.com/53947784/214710633-53297697-b41f-45c9-929d-bca4e573f9ee.gif)

Started bisecting the issue. Issue did not appear in 4.0-dev.20211210, started appearing in 4.0-dev.20220105/.

After bisecting up until 3 revisions, I am confident, that https://github.com/godotengine/godot/commit/6af77c7b090f9e49aa5176783bf7350f8f6ec2e2 introduced the bug.