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I think this will be extremely useful, so I would very much look forward to Godot 4 support :D
On my Windows 10 machine, Mono Godot (4.0.2 mono) consistently just exits, every single time.
also occurs in beta 14
@YuriSizov just tried again in 4.0.3rc1 mono in C#, same issue happens and prints the same orphan (`133815077082 - Stray Node: (Type: ProgressDialog)`) here's a reproduction project: [EditorPluginPrintOrphan.zip](https://github.com/godotengine/godot/files/11447327/EditorPluginPrintOrphan.zip)
My bad, I checked and saw it works in dev2! Thanks. However, it is printing loads and loads of nodes: 
still valid in beta15 
Started bisecting the issue. Issue did not appear in 4.0-dev.20211210, started appearing in 4.0-dev.20220105/.
After bisecting up until 3 revisions, I am confident, that https://github.com/godotengine/godot/commit/6af77c7b090f9e49aa5176783bf7350f8f6ec2e2 introduced the bug.
@TokageItLab Works! Thank you! 👍