Contik

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This can be done as a serverside script. It could also be implemented on the clientside using Regex and a list of swear/bad words, and replace those with `*!#$` if...

I been trying out which commits work and which ones does not; after some trial and error, I have came to the commit c37a0131 which compiles and runs; if you...

@NotAFile I am not sure how that would exactly help in this case, because you still have to compile and run the game to see if it actually is playable...

> You tell it which commits work and which don't and it does the job of intelligently picking the next commit you should check. Yes I have read it. I...

Weird... That place is never being hit... ![image](https://user-images.githubusercontent.com/58798963/70775884-e5189d80-1d7b-11ea-84c6-fdd1fa843485.png)

I just started placing breakpoints on every reference to that text. ![image](https://user-images.githubusercontent.com/58798963/70776419-4d1bb380-1d7d-11ea-8877-e3585e9cc783.png) Will nail it down now.. The first breakpoint hit! It is on this line: ![image](https://user-images.githubusercontent.com/58798963/70776575-b996b280-1d7d-11ea-9713-b632386f272c.png) The second breakpoint...

Yes indeed. Here is the exception message: ``` GL error Invalid Operation in ?TexImage2D@SDLGLDevice@gui@spades@@UAEXW4Enum@IGLDevice@draw@3@H0IIH00PBX@Z at E:\Projects\openspades\Sources\Gui\SDLGLDevice.cpp:873 WARNING: r_ignoreGLErrors is enabled. Information contained in this message is inaccurate and non-informative. at...

Just in case you want to know: ![image](https://user-images.githubusercontent.com/58798963/70778018-8f46f400-1d81-11ea-89e2-4bda23a24a66.png) And here is the log, after changing `r_ignoreGLErrors` to 0: ``` GL error Invalid Operation in ?DepthMask@SDLGLDevice@gui@spades@@UAEX_N@Z at E:\Projects\openspades\Sources\Gui\SDLGLDevice.cpp:272 at E:\Projects\openspades\Sources\Gui\SDLGLDevice.cpp:114 ?StartScene@GLRenderer@draw@spades@@UAEXABUSceneDefinition@client@3@@Z...

> I'm out of idea for now. Me too. I just tried placing a newer SDL2 over, and it doesn't seem to fix it either. > The most curious thing...

I have booted into Linux OS, and went through building from latest commit version (same, there were no updates in the last 2 weeks by looking at commit history). Interestingly,...