Consolatis
Consolatis
From a technical perspective it should be easy to implement some "always" mode for the setting. The window specific tearing hint could then be initialized to `true` and changed via...
Feel free to give #2355 a try.
Does it get applied to fullscreen windows when using `fullscreenForced`? And does adding `WLR_SCENE_DISABLE_DIRECT_SCANOUT=1` to `~/.config/labwc/environment` make a difference?
Alright, so it seems tearing doesn't get applied to fullscreen applications in general in your setup. Any idea what could be going on @kode54 ?
> "no" applies tearing to fullscreen and I can't toggle ( its stuck on tear ) I am pretty sure "no" prevents all tearing based on the code and a...
Added debug logs, you can start labwc with `labwc 2>/tmp/labwc.log` from the tty. Be warned though, it will log one line per frame.
Hm.. I wonder if arma3 uses an unmanaged X11 surface. Those are handled differently within labwc and we might not have hooked up the tearing controls for these. Is there...
Thanks for testing! We do indeed ignore all unmanaged X11 windows in regards to tearing and quite some games seem to use those for fullscreen. I've opened an issue about...
Just some random mumbling, feel free to ignore. > PID may also be useful if we want anything to provide an option to force kill an app (or is there...
> We could also just expose a ping-timeout or ping-restored event in `cosmic-toplevel` as well to provide an external daemon with the necessary information. Just for the record, related work...