Conner Petzold

Results 11 comments of Conner Petzold

This would probably do nicely: ``` javascript if (item.match(/^\d+$/)) ```

> > if you have multiple render layers configured for an entity you want to render with bevy_vello, does that mean that you'd need to compute the affine for each...

I don't have a use case for multiple VelloRender'ing cameras. My use case is that I want to render an infinite 2d grid alongside my vello scene, and my approach...

I did get it to work with a single camera approach, but it felt a bit bad because I had to scale the shader mesh with the camera to support...

Maybe this crate isn't the right place, but I was sort of thinking something along the lines of bevy's 2d gizmo API where you're working with glam Vec2 and bevy...

Weighing in late here, but I wonder if a custom relationship along with required components would work. I'm thinking something along the lines of: ```rust // Before let tile_pos =...

This also looks really nice: ```rust let map_size = TilemapSize { x: 32, y: 32 }; commands.spawn(( Tilemap, map_size, TilemapTileSize { x: 16.0, y: 16.0 }, TilemapTexture::Single(texture_handle), )).with_related::(|t| { for...

Closing this in favor of reduced scope smaller PRs.

I'd be excited to start discussing this as a working group, but I know there's some worry about stifling momentum on getting building blocks merged first. The significant number of...

Yeah that's fair, something like that is what we've been working towards and have started with the super basic chunk rendering in #18866. It currently only handles square tiles without...