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Support multiple cameras

Open cpetzold opened this issue 1 month ago • 11 comments

This is a first stab at multiple camera support. It currently assumes that the desired camera is on RenderLayer 0.

I'd like to allow flexibility on RenderLayer, but I wasn't sure how to support it properly. For example, if you have multiple render layers configured for an entity you want to render with bevy_vello, does that mean that you'd need to compute the affine for each camera targeted?

cpetzold avatar May 13 '24 01:05 cpetzold