The-Forge icon indicating copy to clipboard operation
The-Forge copied to clipboard

The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

Results 27 The-Forge issues
Sort by recently updated
recently updated
newest added

Hi, In one of your news you wrote: > In one of the next updates we will remove EASTL and offer dedicated containers compatible with C99. Because I am in...

pDescriptorData member of pDescriptorSet->mVulkan make vk_updateDescriptorSet not thead safe see: https://github.com/yaoyao-cn/The-Forge/commit/c44d6cdeb04273531b9850d9a7cd37c8a7bdf18c i found this while using multi-thread command recording with each thread may update some sub index of a large(mMaxSets...

Hello! I've been looking around to toy with several graphics libraries for a game engine I'm in the process of building, and I ran into a minor hiccup with this...

Just wondering if this is anywhere on the roadmap. As it stands this doesn't seem to work with a fairly standard 120Hz display and shutter glasses.

The Forge sounds pretty great but there does not seem to be much in the way of documentation. I don't even see simple "How to compile" or build instructions. Which...

is there any plan for offcial cmake support for the-forge? https://github.com/DeanoC/The-Forge/blob/master/CMakeLists.txt

The visibility buffer demo seems to work on iPhone 12 (A14, MTLGPUFamilyApple7, max number of the texture argument buffe is 128), and I saw a folder named 'Visibility_Buffer_iOS' in the...

Launch program from renderdoc, switch to vulkan backend, image starts flashing ![image](https://user-images.githubusercontent.com/45009841/150074836-0be76e08-600d-4e34-9b4b-d60f0657f817.png)

https://github.com/ConfettiFX/The-Forge/blob/e882fbc000b2915b52c98fe3a8c791930490dd3c/Common_3/Renderer/Vulkan/Vulkan.cpp#L730