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A UI for building OpenSim models

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To: - `Effective Forces on Bodies` - `Effective Moments on Bodies` (unrelated, separate ticket: add `Point Forces`, which should be specialized for `GeometryPath` and `ExternalForces`)

Very specific bug: - User opened model containing a mixture of coordinates, where some coordinates have `is_free_to_satisfy_contraints` set to `true` - When dragging a coordinate in the model's slider in...

Request from user testing the model warping workflow. The models they are throwing into the UI contain ("legacy") `OpenSim::PhysicalOffsetFrame`s, which the warping algorithm can't generically handle (because the warping algorithm...

The model warping UI currently performs the mesh warp in-memory for performance reasons (i.e. so that users can move the `blending factor` slider in the warping UI and get a...

The model warper currently figures out which mesh warps are associated with which points by looking at which geometries are attached to the same base frame as the point. It's...

**Estimate**: 4-7d (assuming recording the states etc. is already sorted and the user doesn't want fancy recording options) This is a stub issue for implementing simulation recording. High-level overview: -...

workshop2022

Related #33 A user on LinkedIn is building a mechanical model in solidworks and wants to import their meshes into OpenSim. They used the mesh importer to do this (although,...

**Estimate**: 2-6d (adding texture support is easy, most of the work is around adding relevant dialog boxes, buttons, etc.) For model building. Let the user add an image--e.g. an arm...

**Estimate**: 1-2d When the user is attaching geometry to a body or something, they're presented with text dropdowns like "cube", "sphere," etc. If they select one, or a file, it...