opensim-creator
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A UI for building OpenSim models
For models with many muscle lines, I often wish to show/hide a large groups of muscles in order to reveal underlying muscles. It seems I can only hide one muscle...
Hi, First of all, thank you so much for developing such an amazing software. In Properties window, I couldn't find a way to change the properties of muscle curves such...
Hi, this is merely a suggestion. It would be great if the fascinating `Plot vs. Coordinate` option exists for OpenSim [Blankevoort1991Ligament](https://simtk.org/api_docs/opensim/api_docs45/classOpenSim_1_1Blankevoort1991Ligament.html) and [Ligament](https://simtk.org/api_docs/opensim/api_docs45/classOpenSim_1_1Ligament.html) objects. Thank you in advance.
Currently, it's ultra-generic, in the sense that there's no way for downstream code to figure out the name of individual parts of a multidimensional output. E.g. here's a CSV made...
To ensure all documentation models can be loaded (they seem fine, but automating this would be much faster).
(e.g. in the obj export menu) So that users don't have to scroll through a large list just to find the ting they're already attached to
OpenSim idiosyncrasy means that the position/rotation of the offset frame isn't where the child ultimately ends up because the joint places a constraint on the child and the offset is...
Similar to how the specialized "Frame Definition" - Allows users to define edges in the mesh importer - Allows users to define frames w.r.t. those edges - "Bakes" the definitions...
- Add a context menu to the model editor such that when a user right-clicks a "normal" OpenSim frame, there is something like `Warping > Redefine Frame from Landmarks` -...
I.e. instead of treating the CSV as an explicit import/export step, figure out how to attach the mesh warping UI to the landmarks CSV, such that editing the landmarks and...