Commander

Results 6 comments of Commander

Doesn't work the crew is still the same conscripts form soviets (countries buildings) GIs from Americans (countries buildings) and Initiates form Yuri's (countries buildings)

**PackupSoundPlayGlobal** & **Power.DegradeWithHealth** doesn't work didn't test **DisableDamagedSound** but the rest works as intended

**Power.DegradeWithHealth** works fine **DisableDamagedSound** works fine every tag works fine except the **PackupSoundPlayGlobal** I don't understand it does the **PackupSoundPlayGlobal** mean the PackupSound will play globally ? if that is...

**Overload.Count=5,7,9,11** **Overload.Damage=0,25,50,1000** **Overload.Frames=30,60,60,600** **Overload.DeathSound=NukeSiren** **Overload.ParticleSys=SmallGreySSys** **MindControll.DrawLink=false** If my codes here are correct the only tags that worked for me is **Overload.Count** & **MindControll.DrawLink** the reset didn't work but they don't...

the **Overload.DeathSound** should play when the Master Mind dies right ? it plays when it reach any of the Overload Counts beside that every thing works as intended

Works like a charm finally we can have a proper upgrade system