ColourfulBlack

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> GAMES101-HW/hw1/main.cpp > > Line 51: float top = -tan(DEG2RAD(eye_fov/2.0f) * abs(zNear)); ①这里的括号可能是手误? 应该为tan(DEG2RAD(eye_fov/2.0f)) * abs(zNear); > > Line 56: 0,0,(zNear+zFar)/(zNear-zFar),(2_zNear_zFar)/(zFar-zNear), ②4x4矩阵的第三行第四列,漏掉一个负号?refer to http://www.songho.ca/opengl/gl_projectionmatrix.html @NoSW 第一个问题,感觉确实是写错了; 第二个问题,其实是把负号放到分母上了。 ``` (-zNear *...

Is there any plan to add `DataType.ExternalArray` for array of pointer? @zhangyuang