UnityURPUnlitScreenSpaceDecalShader
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Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP
When trying the shader in an isolated project works great, but now i'm adding it to another project, and works correctly in the Scene window but with some strange problems...
Good guy, I have some doubts when studying the code, why do we need to do perspective division on the ray from the model space camera to the vertex? In...
Results giving weird look after using your shader. I have followed the instructions given in readme file, still giving weird looks. Please see the below screenshot, for better understanding. ...
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Hello, Using Unity 2020.2.1f1 Personal I can get decals working nicely while in the scene and game view, but once the game is built out to a WebGL version, the...
Colin, this shader is fantastic, thank you! Would you be able to modify it to only project onto certain layers? That would make it absolutely perfect for just bout every...
I dont see decals on mobile! Help me, pls
Hello, Thank you for this wonderful shader, it work like a charm and performance are nice. I recently try to adapt my project from android to IOs but i have...
If I use "Mesh" render mode with a cube mesh in a particle, will it work?