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(1)Add a new Quad GameObject (2)Use this shader (3)Done! Now you have billboard lens flare shader for URP!

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Is there any way to convert this shader to work in BRP?. Please let me know

This merge adds the meta files that when missing causes the git submodule to flag it as needing to be updated.

Missing Unity meta files cause git to flag the repository as dirty when used as a submodule.