Cold_Ankles
Cold_Ankles
I've hit this issue now as well - and I did some digging to see what caused it - no HTML, or plain text was fine, it was something in...
You could go full 3D behind the scenes - Tokens have x/y defined by footprint and z based on `height` to give you a simple volume. VBL is much the...
Personally I think "levels" vs "layers" should be separate. The "layers", such as "Token", "Hidden", "Object", and "Background" should be more like coincident spacetimes - to use a common TTRPG...
This is a good opportunity to use Github's project to track the "rendering rewrite" and then this elevation and related features. Both are sufficiently complicated that it's probably worth breaking...
There's probably some overlap. Zone does have internal uses, but none user facing I think... and "zoning" is a fairly common way to describe this activity. Always open to better...
Maybe a subset thereof? Certainly doing border and fill colours/textures makes sense for zones too
Is there appetite for a more complex elevation implementation? I have thoughts.
I'd leave the existing VBL options alone, and usable for maps where users choose to not enable the elevation controls.
The addition of Cover VBL should mitigate that one use case at least.
Visibility of Yellow to Others for each VBL Type: |Yellow to:|Red|Black|Blue| |-|-|-|-| |Hill|Y|Y|N| |Pit|N|N|N| |Wall|N|N|N| |Cover|Y|N|N| Same for Red: |Red to:|Yellow|Black|Blue| |-|-|-|-| |Hill|Y|Y|N| |Pit|Y|Y|Y| |Wall|N|N|N| |Cover|N|N|N|