Cody Bennett
Cody Bennett
@XiongMeng1992, I'm not aware of a way to do that without either patching react-native or three's GLTFLoader to create data textures instead of ArrayBuffer => Blob => Texture, hence this...
Can you post a recreation? This might be related to #1972 where GLTFLoader will fail when loading models with textures due to unimplemented features like Blob => ArrayBuffer.
@dpsilvaa97, I'd create a separate issue for that error, but I'm merging this issue with #1972 since this comes from GLTFLoader's texture path.
Continued in #2465, dropping architecture changes.
RTTR got major bumped from changesets with the last minor to v10, so I moved it up again to 11-alpha.
This is something to be fixed upstream in threejs, we can't safely make assumptions if a loader breaks convention.
We should expose a way to flush effects here, but `advance` is only concerned with a single frame. `invalidate` should otherwise handle this if I'm not mistaken. Are you calling...
Continuing in #2481.
@clementshimizu if you can make a reproduction on codesandbox or similar we can get a better comparison. Looking into the above issue for the moment.
Fix published in R3F 8.0.18. @clementshimizu, if you're still having issues, best to open an issue with a reproduction so we can take a closer look.