Cody Bennett

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@XiongMeng1992, I'm not aware of a way to do that without either patching react-native or three's GLTFLoader to create data textures instead of ArrayBuffer => Blob => Texture, hence this...

Can you post a recreation? This might be related to #1972 where GLTFLoader will fail when loading models with textures due to unimplemented features like Blob => ArrayBuffer.

@dpsilvaa97, I'd create a separate issue for that error, but I'm merging this issue with #1972 since this comes from GLTFLoader's texture path.

Continued in #2465, dropping architecture changes.

RTTR got major bumped from changesets with the last minor to v10, so I moved it up again to 11-alpha.

This is something to be fixed upstream in threejs, we can't safely make assumptions if a loader breaks convention.

We should expose a way to flush effects here, but `advance` is only concerned with a single frame. `invalidate` should otherwise handle this if I'm not mistaken. Are you calling...

@clementshimizu if you can make a reproduction on codesandbox or similar we can get a better comparison. Looking into the above issue for the moment.

Fix published in R3F 8.0.18. @clementshimizu, if you're still having issues, best to open an issue with a reproduction so we can take a closer look.