Cody Bennett

Results 371 comments of Cody Bennett

WRT https://github.com/pmndrs/react-three-fiber/issues/2725#issuecomment-1398597982, I believe this can be addressed by changing that to `scene: container instanceof THREE.Scene ? container : new THREE.Scene().add(container)` for the state model, and keeping the actual React...

Trying my hand at this in #3252. A good target would be to support `OrbitControls` and [pmndrs/use-gesture](https://github.com/pmndrs/use-gesture).

Continuing in #241.

I think I'll have to rebase this and use an alpha define. three.js built-in defines and shader magic are very much internal and unstable, the defines in question come from:...

None other than https://github.com/pmndrs/meshline no. The above `USE_COLOR_ALPHA` defines only apply to `vertexColors` which three now automatically enables if colors have a length of four or greater. We can't leverage...

I've vendored types and manually fixed and upgraded modules for r128 to latest just now.

This is intentional behavior. I just added a helper prop `keyEvents` to Drei in https://github.com/pmndrs/drei/pull/1472 which will give you the desired behavior, as would calling the method in an effect...

Continuing in #241. three.js has broken a lot of stuff around WebXR and its renderers since.

Fixed with https://github.com/pmndrs/three-stdlib/pull/94.