E

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Why does all the example plugin code on the docs use import if one cannot actually use import to write a plugin? As one cannot use import outside of a...

Installing two additional packages that will only be used by a small fraction of people seems like a waste to me. Someone should just make a wrapper module for geckos,...

It would add two extra (rather large) dependencies to the package.

It definitely is a problem with Babylon. I don't know how well shadows would work with this performance-wise, but in other environments one can have shadows and 3D lighting while...

Cool, now it appears the polygons are being generated properly. There might be a bug with actual collision resolution (the overlaps), I haven't look into it much yet. This is...

It's doing something that's for sure. But I can still pass through corners. I've started outputting the overlap vector and it appears to be much smaller when hitting two edges....

I've ben inspecting `collisionVectors`. When the collision with two edges begins, you see things like this: ```js [ Vector { x: -0.0005755722403617074, y: 0.0029699527602664103 }, Vector { x: 0.0005755722403617074, y:...

Alright, I fixed it You need to do `this.response.clear();` in the `reduce`s Should I create a pull request?

> can you check v6.3.10 ? Works flawlessly! (as far as I can tell, and I am using pretty complex polygons) > do you have any suggestions as how to...

> try v6.3.13 @Codezilluh best regards Ok, I'll try it out right now. Sounds solid.