Results 4 comments of Donald Baird

I've ran into the same issue on our project recently. We're having to do an entire canvas implementation of our games to deal with this issue. It's been a huge...

I updated to ios 15.6 from 15.4.1 on my ipad mini 4 and ran one of our problem games on phaser 3.55.2 and it works now.

I have a suggestion for the workflow of Processors. It would be great to be able to register components in the processor's constructor. That way you don't have to search...

https://github.com/godotengine/godot/issues/84501 Looks to be a duplicated issue