Codeboy
Codeboy
@zhangxiansheng 1. get file : https://github.com/LuaJIT/LuaJIT/releases/tag/v2.1.0-beta3 2. execute "msvcbuild.bat gc64" compile LuaJIT 3. copy the compiled lua51.dll to cocos2d-x-4.0\tools\cocos2d-console\plugins\plugin_luacompile\bin\64bit\lua51.dll 4. bug has been fixed
相同的问题,找了我好久,原来是服务崩溃了: nps[19933]: panic: runtime error: slice bounds out of range [90:72] nps[19933]: goroutine 1050459 [running]: nps[19933]: ehang.io/nps-mux.(*sendWindow).WriteTo(0xc000818480, 0xc000341e20, 0x14, 0x1, 0xc000521548, 0x4042d0, 0xc000521728) nps[19933]: /home/runner/go/pkg/mod/ehang.io/[email protected]/conn.go:554 +0x2f2 nps[19933]: ehang.io/nps-mux.(*sendWindow).WriteFull(0xc000818480, 0xc000735100, 0x48,...
Yes, I have the same problem. Have you solved it?
`Horse.glb` 中包含一个 morph实现的马匹奔跑动画,该文件在 `Engine 0.5.0` 中能正常加载,但morph动画的播放似乎有点问题,该 `#7 issues` 涉及的问题正在排期,我们将尽快修复。
感谢反馈,这个问题已经找到,我们将在下个版本中修复。