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I checked the AssetUtility.cs script and found wasteful use of the AssetDatabase - this code threatens sustained editor performance: [code=CSharp] T instance = ScriptableObject.CreateInstance (); onBeforeAdd?.Invoke (instance); if (!noUndo) {...
**Is your feature request related to a problem? Please describe.** It is very common to have NetworkManager object duplicated. Thus the singleton is no longer a single instance and all...
type:feature
stat:awaiting triage