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I also ran into this with a method and can confirm that by changing the return type to a single value doxygen generated the doc. But with the tuple it...

The doxyfile is in this project in the "Docs~" subfolder: https://github.com/CodeSmile-0000011110110111/de.codesmile.editor.assetdatabase It's a Unity npm package project, so there are no .sln/.csproj files.

Here's the zip with a test case: [DoxygenBugReport.zip](https://github.com/doxygen/doxygen/files/13524302/DoxygenBugReport.zip) Two methods, one with brackets the other expression body. Doxyfile included. The generated docs shows the code only for the bracketed method....

Which Unity version are you using? 2019.3 is required. Try importing the package in a new project with Unity 2019.3.13 to see if the prefab is still empty in that...

Seconded! I need to repeat the same comment for n members and possibly other places. It's arduous to keep everything synchronized.

Can't recall off-hand but the intention was to weld close-by vertices, yes. To achieve that the space is subdivided into a very small grid, and if two vertices were on...

Thanks for checking this out! \>> Removing the call to `Refresh()` causes the project window to not update I think there should be a UI update (RepaintAll) issued in this...

Reported with test case as: [CASE IN-81312](https://unity3d.atlassian.net/servicedesk/customer/portal/2/IN-81312)

What about the other platforms Unity supports? Specifically: - Web - Linux - Consoles (Xbox, Playstation, Switch, et al)