Christopher Galpin
Christopher Galpin
I appreciate all the work you've put into this project; I see this repo is about a year older than Skip Silence. Do they use fundamentally different mechanisms? I've learned...
~~From what I can tell, it does have margin before, there is definitely a lower-speed pause before (and after) speaking when I use it. 🤔 Of course now I'm questioning...
It looks like `^c` exits visual mode just fine after this, unlike `esc`. That's a little funny. I thought maybe `^c` always went to *normal* instead of *previous* and that...
Thanks for making this a pull request! I wasn't going to 😅🦥. Separating them creates a duplicate in the file since the insect "fly" is defined later, but maybe that's...
Oh just for more info, I looked at patching it at a lower level but they didn't really seem relevant. More like UI stuff that didn't need patched?  (Obviously...
I forgot about `Find.CurrentMap` 😅
I think they're just combining tests of "validity" for the event but also "unseen" for spookiness. More like `IsValidAndIsUnseen()`. I think I can just patch out the map part also....
Updated and tested in-game. Corpse teleports around now like it should. Here's a diff of the before and after opcodes. https://gist.github.com/CodeOptimist/454832f119239fbf3e8e4d4c6098a98e/revisions (I was really hoping it would embed that link....
Hi @usatie ! I just saw this since I watch this repository. My first thought was, "Oh, Shun should look at my implementation." Then I realized I never published it....
I'm glad you're having fun! Killing the parent Python process from AutoHotkey is fine, and that will terminate the child AutoHotkey process(es) because of the Python process job object that...