CodeHatchling

Results 9 comments of CodeHatchling

I suppose it could be a toggle, or if you set the limit to 0 or negative? Alternatively, if there are more queued queries than what the limit allows, the...

Since getting a repro project seems to be difficult according to other users who have reported this issue, an alternative might be to create a branch where checks occur in...

> The crash occurs when the RAM is full, most likely when the swap is activated Unlikely. I have 64 GB of RAM on my machine. 😎

For the sake of organization, I'll link the other two recently reported bugs that seem to deal with the same problem: https://github.com/ValveSoftware/steam-audio/issues/189 https://github.com/ValveSoftware/steam-audio/issues/185

> Do you have confidence that the memory did not run out at the time of the crash? There is a memory leak in Steam Audio and I can even...

I can confirm that the cause of the last crash wasn't due to out-of-memory, as I had more than half of my RAM available when it happened.

I've removed ALL instances of SteamAudioSource from our project. This seems to fix the crashing while still allowing audio sources to have ambisonic/holophonic spatialization. This obviously means certain features will...

> you can try to just comment out the lines from #199. and return some functions I'll try it at some point. Currently, we can't afford to have any crashes...

Unfortunately, the suggested fix listed here doesn't prevent crashes for us. Is there some order of initialization that must be enforced to prevent this crash? It'd be nice for a...