Andreas Loew
Andreas Loew
setOrigin seems to work. However loading the origin from the sprite sheet does not - I can confirm this. button.png has a pivot point of 0/0 set in TexturePacker. ~~~...
Hm... I tried to find some information about the compatibility of this interface can could not find any useful information. It's not standard JAVA as I see it. There seem...
Nice idea - but I need more time to investigate this.
I've updated [TexturePacker](https://www.codeandweb.com/texturepacker) - and it now works with MultiPack! You need at least 7.0.1 for it to work. For a more in-depth tutorial see: [How to create sprite sheets...
You can also use [TexturePacker](https://www.codeandweb.com/texturepacker) for this - we support all these formats and in addition to that BasisU which is mentioned in the pixijs post. BasisU uses a single...
Same problem when creating a single sprite with `atlas.createSpriteFromName("spritename")`. Is multi-pack supported at all? or am I doing something wrong?
Have you checked out the "multipack-broken" branch?
Our game dev tools PhysicsEditor and [TexturePacker](https://www.codeandweb.com/texturepacker) can both create whatever output format is required - the exporter is template based and can easily be adapted to whatever is required....
PhysicsEditor currently outputs convex polygon outlines. Looks like you need triangles. That should not be a big issue since they are easy to convert if we can live with potentially...
I currently don't see why the data should not be pre-multiplied. TexturePacker applies the pre-multiply before packing the image data. This is why we can also put pre-multiplied data into...