RAZER
RAZER
As a map maker who's enabled auto repair on every map I've ever made, this would be a cool additional feature that could be applied to maps at the discretion...
Do both players have the maps trying to be played listed under the survival game mode? There was an oversight in one of the previous updates that is hopefully fixed...
Is the issue still going since latest update?
Trigger events do not check for maximum or minimum crate values before firing.
I've noticed this as well. I've created a couple crate / luck based maps that have an excess of 200+ crates and had 4 triggers spawning crates for each players...
Check box like how we enable crates or superweapons to toggle the ability to change game speed would probably be superior. Too many times I’ve been in a long online...
Global values now included to override aimd.ini Removed secondary barracks for AI production as it wasn't very necessary + couple other things
The last two weeks or so of injecting this code into regular .map files and not selecting brutal ai in the client have had really positive results for all players...