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XNA / MonoGame based client for playing classic Command & Conquer games both online and offline with a CnCNet game spawner.

Results 158 xna-cncnet-client issues
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There were two bits of functionality in the YR client when it was closed source: - It moved any `.yrm` maps from the root game directory into the CnCNet maps...

suggestion

There are several optimizations that can be done by the client. However, some of them are just for Red Alert 2. I have all the solutions to these issues. -...

See it a lot, hosts go AFK people join the game and then get frustrated because they've waited only for the host to not be there. It would be good...

suggestion

I've managed to create a FNA-based client and made it available and useable on WinXP. FNA is a crossplatform reimplementation of XNA and support WinXP! In my test, only few...

Original report - https://forums.cncnet.org/topic/8855-access-flood-problem/ > Hi there, > > when I kick more than 2 players as a host (doesn't has to be directly in a row) the game is...

https://forums.cncnet.org/index.php?topic=7038.0 14.12. 23:12:40.984 Checking if custom components are outdated. 14.12. 23:13:12.498 KABOOOOOOM!!! Info: 14.12. 23:13:12.500 Message: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: Unknown 14.12. 23:13:12.508 Source: SharpDX 14.12. 23:13:12.510...

Characters used in chat inputs (like Chinese, or Russian) are rendered ??

enhancement

WindowsXNA default build change from `x86` to `AnyCPU (32-bit preferred)`. Both are 32bit but the latter enables the flag `Large address aware`. Build dependency optimizations. Remove dependency on Microsoft.Windows.SDK.NET.dll (25MB)...

This PR is backward compatible as by default the option is off. Modders can enable the `CampaignTagSelectorEnabled` option to use this feature. This feature enables modders to make a "choose...