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XNA / MonoGame based client for playing classic Command & Conquer games both online and offline with a CnCNet game spawner.

Results 158 xna-cncnet-client issues
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Game loading lobbies and LAN lobbies currently miss newly added ping indication.

enhancement
todo

Ingame stats screen is quite limited, not editable and doesn't show all of the info which may be interesting to players.

feature

Requests are not using https and is breaking CrossOver Catalina support. Requests should really be https anyway. Something to also consider is just turning the requets to https will likely...

bug

Some renderers support pixel doubling and other scaling options that would require being able to set screen resolutions that aren't listed in the drop down box. It would be nice...

enhancement

The client could optimize the game net-code settings automatically at the game start based on measured latency, between players (P2P) and the tunnel server. Based on the average ping/latency the...

enhancement
suggestion

As per @Starkku, the map transfer fail message crops up in 4 distinct situations: 1. The map that is missing but host has selected is official map (information parsed from...

This is an issue to hosts who set up their game to play comp stomps or any games vs AI and the flood of joining players kick the AI BOTS....

The player has no information to make a decision about whether to download a map or not, see the screenshot below. ![Issue](https://user-images.githubusercontent.com/54605063/83018471-47f5ac80-a01d-11ea-80ed-783db4b99697.png) If possible the client should extract the map...

Red alert 2 mode does not work in recool maps that come with the new update. I wanted to play single player. However, when the game starts, the game ends...

Yuri's Revenge

Please consider disabling automatic unlock on kicking & banning players from a hosted game. This can lead to a lot of frustration with a many players joining the game the...