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XNA / MonoGame based client for playing classic Command & Conquer games both online and offline with a CnCNet game spawner.

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- Updated frameworks - .NET 4.8 - DirectX targets AnyCPU - OpenGL targets AnyCPU - XNA targets x86 - .NET 6.0: - net6.0-windows: WinForms, Windows 7 and up - net6.0:...

- Add a file watcher that will detect when a map is added or deleted, then update the game mode dropdown according to the new map list - Add and...

I noticed that the "Favourite Maps" game type can only bookmark a certain number of maps (I think it was 15). You can favourite as many as you like, but...

Players have feedbacked that the match time for QM is rather lengthy. One said that they queued for 1h and only player 2 games. Would be great if there was...

Would be nice if we could sort the tunnels by Pings, Location, etc, so we can see which tunnels that we have the best ping to, or see which tunnels...

# Make MPMaps.ini and INItializableWindow can be used translate. ## Translate GameMode ### MpMaps.ini ```ini ; ... [GameModes] 0=Battle ; ... [Battle] ; ... ``` ### Translation.ini ```ini ; ......

This pull request implements player slot indicators which show more information than simply ready or not ready. ![example](https://media.discordapp.net/attachments/680366050642100238/784352117774876712/unknown.png) Supported states are: - Empty - Unavailable - AI - Not Ready,...

This PR add a new feature, where the client starts, it choose one file as the loading screen randomly, of the following picture files: - `loadingscreen.png` - ~~`loadingscreen0.png`~~ - `loadingscreen1.png`...