Clotoo
Clotoo
Frederick's suggestion is probably the best, but personally I dealt with discontinuous MeshLines by hiding the desired segments. Add a bufferAttribute for vertex visibility and pass a positive alphaTest in...
From what I understand of shaders and lighting and stuff, this would be impossible because the line is still a single 2D face, always facing camera. I don't know what...
I made a quick and dirty solution for myself, if you want. I'm not familiar enough (yet) with ThreeJS and shaders stuff to make a proper implementation and pull request,...