MagicaVoxel-Importer-with-Extensions
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A Godot plugin to import MagicaVoxel .vox files as meshes.
Now that MagicaVoxel allows creation of keyframed animations, the ability to import a mesh for each keyframe and then animate them as a single entity is valuable. This feature allows...
MagicaVoxel now allows creating multiple keyframes of voxels. If each keyframe represents a separate pose then it can look strange when they are all imported into Godot on top of...
When using MagicaVoxel layers, it's sometimes necessary to overlap two models. For instance, if a low-res figure wears a thin shirt, then it makes more sense to overlap the torso...
This update makes it so that models attached to **hidden** layers are _not_ included in the mesh imported into Godot. This allows for turning on specific layers for specific situations,...
When trying to enable the plugin, I get a few errors: `Parse Error: Unexpected "Identifier" in class body` Turns out that the "tool" keyword now needs an @ symbol like...
Hi ! I needed the option to rotate some of my VOX meshes (like 45°, things you can't do directly in Magica, and I wanted to keep my pipeline as...
I was looking for a greedy mesh implementation for voxel based models, and after testing this plugin it seems that this is not working as intended (Multiple Error on the...
Import a 256x256x128 model take more than 10 minutes to process. One optimisation that can be done is to precalculate normals per faces into a table and don't use "generate_normals"....
I've been using MagicaVoxel to make tiles for my Gridmaps. when exporting from MagicaVoxel to .OBJ files, all the voxel objects are seperate(i'll usually bundle them into a .GLTF file....
We've got basic material support for the Culled mesh generator, but not the Greedy mesh generator. If someone could implement it for the Greedy mesh generator, I'd be much appreciative,...