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feature - Layer visibility affects what voxels are shown in Godot

Open jon-heard opened this issue 2 years ago • 0 comments

This update makes it so that models attached to hidden layers are not included in the mesh imported into Godot. This allows for turning on specific layers for specific situations, such as "goblin" vs "goblin shaman".

jon-heard avatar Dec 16 '22 04:12 jon-heard