ClementSparrow

Results 33 issues of ClementSparrow

See increpare/PuzzleScript@3eb47faa3487b110ef0209310c4c6339c8f1f839 I already do some of this, and for the moment, I cannot think about an example for the other cases. So I will not implement that commit for...

feature
polish
editor
console messages

This is a common technique in turn-based games to improve game feel in general and responsiveness in particular: when the player presses keys faster than the feedback animations can play,...

feature
question
polish
games
syntax/language
input
animation

Not a high-priority bug to fix, but still a bug. One way to deal with it is to have a CommandsSet of allowed commands, which would normally start with all...

bug
polish
code
games
commands

Currently, when a property is found on the LHS of a rule and it's not a single-layer property (i.e. it includes objects that are on different layers), the rule is...

feature
polish
code
expansion
optimization

### Context We can declare two objects like that: TAGS T = A B OBJECTS Obj:A:B transparent Obj:B:A transparent And then use the following mappings in expansions: MAPPINGS T =>...

feature
syntax/language
expansion

I think I needed that feature once.

feature
question
polish
syntax/language
console messages

Thanks to Tetramouse for the bug report.

bug
editor

- Currently, there is no way to simply close the menu and get back to the game: escape does not work in the menu and there is no 'resume' option....

feature
polish
games

Related to #23. PuzzleScript has a "no undo to same state" policy: if after undoing, the level is in the same state than it was before the undo, then the...

feature
question
polish
games
syntax/language

Currently, GIF export re-compiles the level to replay the recorded inputs, which means that only the gameplay of one level can be exported as GIF. It also has the side...

feature
polish
editor