ClementSparrow
ClementSparrow
See increpare/PuzzleScript@3eb47faa3487b110ef0209310c4c6339c8f1f839 I already do some of this, and for the moment, I cannot think about an example for the other cases. So I will not implement that commit for...
This is a common technique in turn-based games to improve game feel in general and responsiveness in particular: when the player presses keys faster than the feedback animations can play,...
Not a high-priority bug to fix, but still a bug. One way to deal with it is to have a CommandsSet of allowed commands, which would normally start with all...
Currently, when a property is found on the LHS of a rule and it's not a single-layer property (i.e. it includes objects that are on different layers), the rule is...
### Context We can declare two objects like that: TAGS T = A B OBJECTS Obj:A:B transparent Obj:B:A transparent And then use the following mappings in expansions: MAPPINGS T =>...
I think I needed that feature once.
Thanks to Tetramouse for the bug report.
- Currently, there is no way to simply close the menu and get back to the game: escape does not work in the menu and there is no 'resume' option....
Related to #23. PuzzleScript has a "no undo to same state" policy: if after undoing, the level is in the same state than it was before the undo, then the...
Currently, GIF export re-compiles the level to replay the recorded inputs, which means that only the gameplay of one level can be exported as GIF. It also has the side...