ClementSparrow

Results 33 issues of ClementSparrow

Currently, there are two syntaxes to introduce new expansion contexts: - identifier-defined: When we declare a new object and (in the future), when we declare a property or aggregate or...

code
editor
syntax/language
console messages
sprite manipulations
expansion
mappings
debugging

With a mapping defined like that: TAGS Tg = A B MAPPINGS Tg => Mp A B -> B A OBJECTS Obj:Tg blue It's possible to write a rule like...

bug
syntax/language
console messages
expansion
mappings

The following file should compile and produce only two rules but it produces 8 rules: ``` OBJECTS Background darkblue Player red Dot:directions white ..... ..... ..000 ..... ..... rot:right:> LEGEND...

bug
syntax/language
expansion
mappings

In the following code, `Pos` is a tag class adding `top` and `bottom` to `directions` and there is a mapping `RotUp` from `Pos` to `Pos`. However, in the first rule,...

bug
syntax/language
expansion
mappings

In the two syntaxes currently existing that introduce expansion contexts (see #56), add something to: 1. Distinguish the parameters of the expansion context that have the same name but should...

feature
help wanted
question
syntax/language
sprite manipulations
expansion
mappings

Something like: ObjA:directions blue copy: ObjB:< shift:

bug
editor
syntax/language
console messages
sprite manipulations
expansion
animation
mappings

The following code makes the editor lag on my computer (1-2s reaction time): ```TAGS ID = D0 D1 D3 D3 D4 B = T F ======== OBJECTS ======== Crate:ID:B:B:B:B:B white...

bug
polish
editor
syntax/language
expansion
optimization

### Issue If an expansion of a rule using a mapping produces an object tagged with a tag class that happens to be a parameter of the rule, then this...

help wanted
invalid
question
syntax/language
expansion
mappings

The code already exists for the editor, although it would need to be adapted for the specific needs of players. Interface issues concern the recording options: start and end of...

feature
question
polish
games

There should be a way to point at a rule in the editor and inspect how it is expanded/compiled, instead of using the "debug" button and search for the rule...

feature
polish
editor
console messages
debugging