Nathan Stocks

Results 14 issues of Nathan Stocks

(Work In Progress) NOTE: I welcome help! If anyone would like to work directly on this PR, I'm happy to add you as a collaborator to my fork. Maintainers are...

It'd be nice to incorporate `bevy_rapier2d` for realistic physics (and also replacing the custom collision detection solution I manually implemented).

enhancement

☝🏻 Just opening this PR to make sure I don't forget to come back and finish this.

👇🏻 New sprites! New scenario!

It is time to move the release process from my local machine to GitHub actions. - Trigger the action manually (via [workflow_dispatch](https://docs.github.com/en/actions/using-workflows/events-that-trigger-workflows#workflow_dispatch)) - Do the equivalent of what `make run`...

enhancement

_From [this Discord thread](https://discord.com/channels/507548572338880513/748627261384556715/1044454804908412948). (Please fix my wording if I stated the request incorrectly!)_ - Add a field to `SolveContact` to track normal velocity. - Make it so that you...

C-Enhancement
2D
3D
A-Dynamics
P-Low
D-Medium

The [documentation says](https://rapier.rs/docs/user_guides/bevy_plugin/advanced_collision_detection#collision-and-contact-force-events): > ...the engine will compute the sum of the magnitude of all the contacts between the two colliders and only trigger a contact force event if that...

Among (many) other things, this should enable running `rusty_engine` [in VMs without Vulkan support](https://bevyengine.org/news/bevy-0-10/#enabled-opengl-backend-by-default).

I'm updating a bunch of things to correspond to the big video content refresh I'm doing for the course. I'll merge this at the same time I update the course...

See the documentation for the [CodeQL Action](https://github.com/github/codeql-action) BLOCKED until Rust is supported by CodeQL. See CodeQL's [Supported languages & frameworks](https://codeql.github.com/docs/codeql-overview/supported-languages-and-frameworks/) page.

good first issue