FactoryPlanner
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A mod for Factorio. Allows you to plan out your production in detail.
### Problem Description When changing allowed effects on machines, it removes the whole first recipe in the example factory. This brings up two issues. First, it shouldn't delete that recipe...
Should definitely do this, very powerful idea. Will require quite the refactor of the whole actions and tutorial tooltip system, which is fine since it’s kinda jank anyways. Would probably...
### Suggestion In my opinion, it takes many steps to create a factory. In particular, I would like to make two mandatory steps optional: * Requirement to give the factory...
### Suggestion Feature would be mostly useful for SE - while creating a constant combinator you could select if it is supposed to contain only the missing items or all...
### Suggestion If you make a large planner using matrix planner, with by-products and all, clicking to normal removes many lines which don't return when clicking back. Suggestion: Mark these...
### Suggestion Namely in this case, when clicking on a machine or beacon, i'd like to bind left click to "to put into cursor" rather then Alt + Left-click. But...
Does anyone benefit from the mod not being fullscreen? Does it do anything? I'm not sure. There are a lot of 'hacks' or tricks required to make the current setup...
It would be great to have a utility that helps you figure out how much power production you need to satisfy your needs. This utility would have different ways to...
### Problem Description While playing with the Space Exploration mod I managed to get the matrix solver to go to zero when it shouldn't have. I know this because I...
The traditional solver can't have the user add byproduct recipes, to consume byproducts explicitly. This shouldn't really be too complicated to handle, it would need to pull from the pool...