FactoryPlanner
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Example factory migrated weirdly
Problem Description
When changing allowed effects on machines, it removes the whole first recipe in the example factory. This brings up two issues. First, it shouldn't delete that recipe in the first place, it should just cut the modules. Should work that way on beacons and on machines. Secondly, it makes the subfloor about the rail recipe, instead it should just delete it whole.
Reproduction
Use data.raw['assembling-machine']['assembling-machine-3'].allowed_effects = {"consumption", "speed"}
in data and start a new game in devmode