FactoryPlanner
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A mod for Factorio. Allows you to plan out your production in detail.
This sounds intimidating, but if I restrict it to only allowing import of the exact same version, it'll be pretty straightforward.
The idea is to, when the user adds a recipe, allow him to select that the system should add all recipes to produce that recipes automatically, like kirkmcdonald would do,...
This would be a huge feature, which could lead to various dependent improvements (which are linked below). - This is a method to order recipes in a way that makes...
Then, add crafting actions to recipe buttons in production table? Either recipes and/or machines even? Would not get a shortcut button, but could get a context menu entry.
- Also set factories to be recalculated when a prod research finishes - Maybe recalculate all factories right away, spread over x ticks instead of waiting for them to be...
- Theoretically better, but the data structures still save direct pointers to them in global - Not sure if I want to avoid that by replacing it with a reference...
- Have a remote interface that other mods can use to inject their scripted recipes/items/etc into FP on their own - Puts the maintenance burden on them instead of me,...
Same kinda ideas that browsers etc have, just a way to move around with context. Not sure how valuable it’d be to users though. Should be pretty trivial to implement...
Not quite sure how this would work without needing to custom-code the reverse of every interaction, which seems like a bit much. Maybe it’s not though, and there aren’t actually...
### Suggestion As it stands, by default recipes that aren't researched aren't shown in the listing for adding new recipes. However, you can turn this on with a setting, and...