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Voxel plugin for the Godot game engine!

Results 25 Voxel-Core issues
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VoxelMesh accesses the scene tree and can cause errors while multithreading (if, for example, you want to use it for world generation). This only happens when it's marked as static_body,...

bug

Begin migration to Godot 4.0. All gdscript has been (naively) translated to gdscript 2. Plugin currently crashes the editor with a stack overflow on startup, so this should probably be...

rework

I get a full crash whenever I try using VoxelObjects in my main scene. I can't seem to find any error output, so unfortunately I haven't the slightest idea why...

First of all, love the tool, is amazing to work with. I'm not sure if this is a bug or a technical limitation, but if you set your voxels color...

Make in-engine editor menus modular, as in make them their own scene and reuse them throughout as needed, menus such as: - [x] Color Menu - [ ] Texture Menu...

enhancement

A VoxelObject that allows for a defined "Box" in which voxels can be set, the Box has it's own position, dimension and pivot point by which all pertaining voxels will...

enhancement

I need to find a way to optimize the updating and static body generation for chunks

enhancement

Improve Readers: - [ ] Explicitly define expected results - [ ] Extend supported files

enhancement

Voxel-Core has little to no error handling and what little there is isn't well defined. Corrections and improvements to the error handling throughout the code base are necessary.

enhancement

Currently, a VoxelSet shifts all of its voxel IDs each time a voxel is removed. This is due to an oversight when designing the way in which voxels are stored...

bug
breaking