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VoxelMultiMesh

Open ClarkThyLord opened this issue 5 years ago • 1 comments

I need to find a way to optimize the updating and static body generation for chunks

ClarkThyLord avatar Jul 08 '19 07:07 ClarkThyLord

I have re-implemented this but have yet to push it because with the rework's new meshing system this VoxelMultiMesh doesn't really make sense. So I'm thinking of making VoxelWorld #5 the new "VoxelMultiMesh", which means chunking (i.e. using other VoxelObjects to divide voxel content) and multi-threading.

ClarkThyLord avatar Jan 16 '21 06:01 ClarkThyLord