Vladimir Smirnov

Results 286 comments of Vladimir Smirnov

So the option I've suggested is specifically designed to solve that particular problem- pass all targets in a single request (or re split that later to reasonably small amount of...

I think that was actually fixed in #543 long time ago.

It looks bug is extremely old and since then asPercent received a bunch of bug fixes, so closing that.

As far as I understand that should no longer happen in current master and actually since approx. 0.15.4 or so. If that is still a problem, please reopen.

That should be adressed by https://github.com/go-graphite/carbonapi/pull/743

Currently, carbonapi can talk to any graphite-compatibe backend that supports either json or msgpack, as well as to prometheus compatible endpoints and to go-graphite protobuf protocol. I'm not familiar with...

It looks for ~/.doom3/base/gamearm.so (according to strace), but it segfaults in idCinematciLocal::move4_32

Starting from 5.4, exfat driver is included in the kernel (it should be in staging). It's in general better to use in-kernel one at this stage. Or if for some...

Well, you haven't compiled (this module won't compile for newer kernels). I'd maybe suggest to ask for the working exfat driver on a forum or resoruce for the distro that...

> Apart from that, need to wait until Metal3 release, so we can start to use mesh shaders - this should improve performance quite significantly. If I'm not mistaken, Metal...