Dennis M.
Dennis M.
I think I will do this next after #470 But if anyone else wants to do it, feel free :)
Hey I just found this nice repo and this issue and it's PR. Is it stable or still in progress? :) Or can one assume that the branch can be...
I assume that `MovementEvent` is currently called `MovementPacket`. Searching for `MovementEvent` on the branch does not find anything.
I'm currently replacing the polling mechanism of `MovementHandler` by an event-based mechanism. Should only movement related packets be rate-limited or all packets? If all, I would implement the rate-limit at...
Come to think of it, implementing it inside the MovementHandler is probably best and the only viable solution.
So I have made some further progress and I noticed that theoretically the Agent Equipment could also change during a battle. Should I also respect this or is this handled...
@garrettluskey I'm not that happy with the `IMemoryCache` as means of rate-limiting. Do you have any experience with this? I'm only familiar with Polly's rate limit, but I'm not sure...
Thanks for the feedback. Sorry for the delay so far, I gotta invest some more time into this.
Will do while resolving the merge conflict 👍
Should be good to go