[Dev] Pavel Penkov

Results 14 issues of [Dev] Pavel Penkov

Anchor preset `(0, 0, 1, 1)` aka "Fill"/"Stretch" is one of the most used presets but there is no option in the editor, its boring to fullfill it by hand...

area: ui
area: editor interface
feature request

When I reload editor I need to expand many nodes that were expanded before. Depending on feature for me it can takes 3-6 additional actions, they can be easily reduced...

area: editor interface
feature request

Its will be awesome to have opportunity to categorise attributes. In Unreal/Unity we have 2 different implementations - Unity - using decorators like `Header` and `Space` ![image](https://user-images.githubusercontent.com/14001879/183614556-62bd236b-0ea1-4af3-94da-0cbe04d453a4.png) - Unreal -...

area: editor interface
enhancement

Every time when I reload editor I need to setup camera mode to `front` for editing UI, its will be awesome to persist camera mode between sessions

area: viewport
enhancement

Will be awesome to have "copy branch id" button With [playcanvas-sync](https://github.com/playcanvas/playcanvas-sync) one of most common actions in editor is copying branch id for `.pcconfig.json` config ![image](https://user-images.githubusercontent.com/14001879/188493492-15b75efc-7a46-480d-b161-a2d1c5569e47.png)

area: version control
area: editor interface
feature request

There is field for improvement of DX in anchor selection, ideally its will be awesome to have one of this variants: - tooltip with presets ![image](https://user-images.githubusercontent.com/14001879/187529535-d85aad39-ac00-408d-95be-3dcec9b0e28e.png) - quick aligment icons...

area: ui
area: editor interface
feature request

add igdb as games info source

tbh looks like duplication of GameplayAbility "ActivationRequiredTags" and "ActivationBlockedTags" don't know what kind of use cases it can cover