salcedoedmundjr
salcedoedmundjr
HI, I've followed the instructions on how to to execute on runtime but it returns nothing. The gameobject where the graph class is attached needs to be selected once at...
So I'm trying to replicate a cctv camera look with fisheye effect. I've set the FOV of the camera and added a lens distortion post processing stack. It turns out...
Running the sample 2d platform scene gives this error. UriFormatException: Invalid URI: Invalid port specified. UnityEngineInternal.WebRequestUtils.MakeInitialUrl (System.String targetUrl, System.String localUrl) (at C:/buildslave/unity/build/Modules/UnityWebRequest/Public/WebRequestUtils.cs:548) UnityEngine.Networking.UnityWebRequest.set_url (System.String value) (at C:/buildslave/unity/build/Modules/UnityWebRequest/Public/UnityWebRequest.bindings.cs:400) UnityEngine.Networking.UnityWebRequest..ctor (System.String url,...
Hi, I'm trying to build a simulation that runs on 1920x1920. I set in player settings to run in window mode with a resolution the of 1920x1920. But unity keeps...
Hi, Was wondering what's the ideal workflow on changing scenario parameters at runtime? I'm trying to implement running multiple parallel instances of the same build that will have a common...
Hi I'm trying to achieve a fisheye effect using the existing lens distortion post process effect with a wide camera fov. So far I achieved this result.  Everything works...